Unity

Sound effects ready to play in Unity

Record your sounds in a row: Otocut separates them, names them and exports a folder to drop into Assets, with the .meta files and an AutocutSound asset per sound that plays a random variation.

Open Otocut Try with a demo pack

Free, no sign-up, nothing is uploaded.

otocut
Otocut's export with several variations per sound

What you get

AutocutSound

A sound and its variations become an asset: door.Play(audioSource) plays one at random, never the same twice in a row.

.meta files

Import settings are ready: drop the folder into Assets, that's it.

Variations

Every sound in slightly higher or lower, louder or quieter versions, to avoid repetition.

Loops

Ambiences that loop seamlessly, with an adjustable crossfade.

Consistent loudness

LUFS normalization and trimmed silences: every sound at the same level.

FMOD and Wwise

If your project uses middleware, the FMOD and Wwise presets organize the variations for you.

In three steps

1

Drop your file

Open Otocut and drop your video or recording: Otocut instantly finds every part separated by silence.

2

Listen and adjust

Click a part to hear it, drag its edges, split or delete what's wrong.

3

Export

Get a .zip with everything you need, ready to publish or drop into your software.

Frequently asked questions

Which format for Unity?

16-bit WAV at the original sample rate, which Unity compresses its own way on import.

Do I need a script?

AutocutSound.cs is included in the .zip; keep a single copy if you import several packs.

What about another engine?

There are also Godot, Unreal, RPG Maker, Web, FMOD and Wwise presets.

Other uses

Sound effects ready to play in Unity

Open Otocut